Implementation of 3D mesh streaming and compression techniques in NVEs
نویسندگان
چکیده
In this paper, we present a framework that integrates three-dimensional (3D) mesh streaming and compression techniques and algorithms into our EVE-II Networked Virtual Environments platform, in order to offer support for large-scale environments as well as highly complex world geometry. This framework allows the partial and progressive transmission of 3D worlds as well as of separate meshes, achieving reduced waiting times for the end-user and improved network utilization. We also present a 3D mesh compression method focused on network communication, which is designed to support progressive mesh transmission, offering a fast and effective means of reducing the storage and transmission needs for geometrical data. This method is integrated in the above framework and utilizes prediction to achieve efficient lossy compression of 3D geometry.
منابع مشابه
3D Models Recognition in Fourier Domain Using Compression of the Spherical Mesh up to the Models Surface
Representing 3D models in diverse fields have automatically paved the way of storing, indexing, classifying, and retrieving 3D objects. Classification and retrieval of 3D models demand that the 3D models represent in a way to capture the local and global shape specifications of the object. This requires establishing a 3D descriptor or signature that summarizes the pivotal shape properties of th...
متن کاملLoop Progressive Geometry Compression for Triangle Meshes
Subdivision surfaces are finding their way into many Computer Aided Design (CAD) and animation packages. They have been used in lossy 3D mesh compression with possible applications such as level of details (LOD), progressive transmission and 3D streaming. Also, in recent years 3D mesh compression has become necessary for transferring and browsing 3D objects over the internet. This paper explore...
متن کاملImplementation of VlSI Based Image Compression Approach on Reconfigurable Computing System - A Survey
Image data require huge amounts of disk space and large bandwidths for transmission. Hence, imagecompression is necessary to reduce the amount of data required to represent a digital image. Thereforean efficient technique for image compression is highly pushed to demand. Although, lots of compressiontechniques are available, but the technique which is faster, memory efficient and simple, surely...
متن کاملLossy 3D Mesh Compression using Loop Scheme
Subdivision surfaces are finding their way into many Computer Aided Design and Animation packages. Popular choices include Loop, Catmull-Clark, Doo-Sabin etc. Subdivision surfaces have many design advantages over traditional use of Non Uniform Rational B-Splines (NURBs). 3D mesh compression has become necessary for transferring and browsing 3D objects over the internet. MPEG-4 has included enco...
متن کاملPerformance Measurement of Bandwidth Utilization for Video-on-Demand Streaming Across Networks
During the last two decades, it has been observed the exponential growth in the number of users coupled with variety of wide area networks (WAN) at the global levels and provisions for bulky video data download through them. To achieve the goal of supporting such hundreds of interactive data streams simultaneously, optimization and various tradeoffs need be applied for the storage of data on hu...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- Journal of Visualization and Computer Animation
دوره 17 شماره
صفحات -
تاریخ انتشار 2006